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Reunited Skullotar with his buddy Jagwar.Champions and Bosses now get the difficulty bonus offers to motion speed.Reduced the normal monster health at these troubles (no change to other troubles) so that their worths increase higher than at normal difficulty, however not as significantly as before.Reduced the amount of damage that bosses draw from players on Ludicrous from 70% to 50% and on Uncomfortable from 80% to 60% to make bosses feel like more of a correct challenge at those troubles.Reduced the amount of damage that players offer to normal and champ monsters on Ludicrous difficulty from 35% to 30%, reduced the amount of damage that players offer to bosses on Ludicrous difficulty from 75% to 70%.Added a boost in monster move and attack speed on Hard difficulty of +10%.Increased monster move and attack speed on Uncomfortable difficulty from +20% to +25% and from +40% to +50% at Ridiculous.Adjusted Automoton’s Base collision and adjusted mix to reduce steps taken.Fixed Sadista skill shape not being set to hidden in game.Fixed an issue with Thunder Thighs boss fight having spurious blob shadows.Fix to resolve Mimic Chests leaping through players during bite attack.Fixed a noticeable skill shape for the Netherim Heralds.Fixed editor skillshape appearing in-game for Shadowbeast (and minibosses, like Grundlepox) teleport slam skill.Removed boss kill events for Sadista, Brall, and Odrak.
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Fixed skeletons dropping out of the sky instead of climbing down from being impaled onto walls.Fixed some skeletons spawning as if impaled when not against a wall, instead of dropping from above.Fixed a root cause of monsters going back to their idle/move mix after death.Fixed champions not spawning in particular cases.Removed some of the climb up spawners to reduce the number of enemies on screen.Set the normal (non-mapworks) version of the Stormbringer attach to just stand for solo champions, not loads.Fixed an issue with the aspect icons not appearing properly on non-fire monsters.Bosses have more health in Hard, Ludicrous and agonizing difficulty throughout the game.Challenge levels now add motion speed to monsters beginning at Challenge 15.Set all the mapworks minibosses to trigger monster spawns as adds on spawn and at 50% health.Set all the monsters that spawn into one of the mapworks boss arena locations to not spawn loot.Fixed divided monsters spawning at level 1.When monsters that are expected to spawn from caught breakables fail to do so,
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