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Lift-off in a front drive automatic isn't an automatic trip to the wall, for example. (Note that all this is NOT true for Forza Horizon, which is really good fun, but feels more like a Gran Tourismo or Grid Autosport or NFS Shift, in so much as the cars feel like they OUGHT to, based on the setup and balance and power, but NOT what they actually feel like IRL.) But Forza Motorsport is also a very forgiving driving game. Simply, the Drivatar system is damn amazing.
#Xbox 360 f1 2014 review driver#
In fact, choosing one driver to hassle is a fun way to create a heated rivalry over time.
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But if you respect racing rules and etiquette, giving way when yer line is lost, not brake checking at every corner &c, the AI will treat you with the same respect. For example, if you play bumpercars to win, expect Forza's AI to PIT you right back. If you have problems with the AI in FM, it's cuz you don't understand track racing. You can actually buy a tuner mag and apply the setup, down to the numbers, to yer forza motorsport car and you'll achieve whatever it is yer trying to achieve with your tuning.
#Xbox 360 f1 2014 review how to#
The weight is in the right places, the engine and transmission quirks are what and where they should be, the suspension reacts just right, (ie: old 911s shuffle erratically, newer elises' understeer a bit if u don't know how to drive the, the original S2000s are as agile and as twitchy and as telepathic as they are IRL, the acceleration in an M5 feels.almost bizarre in contrast to the weight and size, &c), and even the grip gives out in the right places at the right speeds.provided your tires are comprable to the tires you have equipped in the game.
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The whips all feel like they should in FM. I run an '00 S2000 and i test drive cars for fun, (cuz i'm a giant fkn lame-ass and am lucky enough to have very supportive, extremely understanding women in my life) so you can take my word for it, if you're so inclined. For me personally, Forza Motorsport does the best job of capturing the feel of driving the actual cars offered in the game.
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Best of all, it works pretty well with a controller, so you can have that "Track-Day-On-The-Couch: experience without buying a $200 wheel/pedal/sequential shifter setup, or a $10,000 computer. However, if you just want a hardcore driving sim (and if you can give up on the F1 fanboy stuff) Simbin's Racepro is available on the 360, it features a fair amount of open wheel racing, and it genuinely expects the player to have some real-world experience lapping real cars on real tracks. Personally, i'd love an Indycar & F console sim, but they just don't exist. Even rally is bigger draw on consoles than open-wheel. I'm not saying it's right, just that it's true.
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Open wheel cars tend to be an addition, even an afterthought, rather than a focus on consoles. When it comes to videogames, open wheel racing just isn't as popular as Touring Car racing. If u want a hyper-real, exclusively open-wheel driving sim, you probably need to look into a desktop computer. Put simply, they tend to make racing games, not driving games. I wouldn't expect that to change anytime soon. Their racers always provide accessibility over realism. Their racers always provide accessibility over Please don't be mad, but i think you guys might be expecting too much from Codemasters. Please don't be mad, but i think you guys might be expecting too much from Codemasters.
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